Usually after the inital minion’s death, Cleaver can be countered by vomiting small minions in front of it denying any additional value. In this case you want to do the opposite ie use it on big minions when they are on your side of the field, unless you’re absolutely sure that they have no means of healing them back up.Ĭleaver – Another consistent form of removal, except this one is better since it’s an actual minion. But other than that it’s also essential in defending against decks with big minions and the way you use it will determine whether you win the game or not. You should preferably use it when having a push going on in order to kill the minion enemy plays to defend themselves while also hitting face. It can also slightly help versus big minion decks by cancelling their attack animations giving you more time to finish them off.īeam of Doom – Most consistent removal in the game that also provides face damage. When pushing face damage with minions it can provide a decent face damage by hitting both the minions and the enemy master hitting your stuff. But I like it because it helps with trades for cheap. Shock Rock – This is the most replaceable card in the deck. It’s just an all around great cards, especially considering it’s low mana cost. Wins you trades between two same minions. Having boring cards in the deck also means being in less situations where you don’t have a proper answer to the enemy plays, increasing the decks consistency. These small mana advantages eventually pile up and turn into a big lead. Almost every card in the deck has the ability to consistently destroy minions that are worth more than the card you destroyed them with. And we do need those boring minions with good stats in order to do efficient trades. However, this means that the cards have good stats to compensate for the lack of fancy effects. The cardsĪll cards in the deck are common precisely because they’re boring with no special effects. Unlike Apep, Volco cannot attack flying minions but that isn’t really an issue considering the anti-air options the deck runs. All I needed to do was slightly lower the mana curve in order to make it more aggressive to keep those early bridges easier. I played a midrange Apep deck which was similar to this one with slightly higher curve and I figured I could do the same thing with Volco and it would win even more games since I can capitalize more on the successful trades by doing face damage thanks to perk 1 and I can continue that onslaught and defend myself against slower deck thanks to perk 2. Do note that I don’t have all the cards but even if I did I don’t think I would change a thing. This is literally the best combination of cards I found to work. To be clear, this deck doesn’t contain all common cards because I am trying to make a statement about how anyone can reach decently high ranks with cheap decks. Minion Masters: Daily Challenges and Levels Rewards.Minion Masters: A Beginner’s Guide to Draft.Minion Masters: Picking the Right Card in Draft.We’re extremely excited about the launch for Minion Masters, the crazy BetaDwarf take on Free-to-play skill-based minion action! It’s the game we always wanted to play, so we made it! Join us and over a million players, and show us your unique strategy!
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